I'll let you folks in on a little secret. When we launched our first contest in October 2006, we received fewer than 70 entries. Our second contest was based on a premise that was so poorly designed it turned people off, and we received fewer than 40 entries. It wasn't until contest #4, when we'd been around for a whole year, that we broke 100 entries (with 162 of them).
The secret I'm letting you in on is, the percentage of really good stories was quite small back then. I can remember sending out ten stories in the final round while knowing at least two of them had no chance of publication. One time, only nine stories made the final round.
That was a long time ago. For contest #18, we got at least 20 stories that were better than some of the stories that used to make the top 10. We got at least 15 that we'd have been proud to publish in our first year. In fact, the four stories that made the top ten this time, and did not get published, would probably have been published even three years ago.
However, our policy (which we've violated only once) is to publish no more than six contest entries: first, second, third, and up to three honorable mentions. We don't plan to change that. Our policy and the gradual rise in the quality of our contest entries have combined toproduce an unexpected effect:
How well a story uses our contest premise matters a lot more than it used to.
Long ago, a story that was great in every way except use of premise would beat a story that was merely good, but used the premise better. Now judges are comparing stories that are great in every way except use of premise against stories that are great in every way including use of premise. Guess which ones win?
Today I'm sending out the free critiques we're giving to the four runner-up stories, and in two of those cases, mediocre use of the premise is the number one reason those stories lost out. One of those stories is one of the best written pieces we've ever received. I'd bet some pretty decent literary magazines would take it in an instant. Our prize judges turned it down because its use of premise was too weak. In fact, we publishers almost disqualified it from the contest for that same reason. But it was so good in every other way, we didn't have the heart to DQ it. (That'll teach us. It got the lowest score of any of the top 10 because "time" was just barely relevant to it. Next contest, we'll know better.)
I hope you folks will, too. We're called On The Premises for a reason, and that reason matters more than ever. Keep it in mind when we launch our next contest on or around November 10. Use the premise, and use it well!
A blog we no longer update about writing, editing, and fiction publishing from the people who bring you "On The Premises" magazine.
Sunday, October 28, 2012
Sunday, October 21, 2012
My "Jigsaw Puzzle" theory of fiction writing
Last time, I said I'd tell you about a technique I used to write "The Ogre King and the Piemaker" in about half the time I normally need for a short story. When I discussed it quite some time ago in the OTP newsletter, I called it "Write the beginning last." Now, I'm calling it "Write the story in pieces."
All along, I knew the ogres were going to end up with pies of some kind, but I wasn't sure how. And I wasn't sure what the piemaker had done to draw the attention of the ogres. All I knew was, the Ogre King was going to try a bunch of really stupid tricks and traps to get the piemaker to surrender pies.
The first scene that came to mind—the inspiration for the story, in fact— was the huge ogre hiding behind a tree that was much too small to hide him effectively, and a little girl would see him. The girl would call out, "Grampa! The ogre's back!" And the ogre would panic, then think: Wait! Maybe she means some other ogre!
That was all I had. So I typed it into a document called "Ogre and Pie Man story pieces" and left it alone until I thought of another scene: a catapult that was too big to move through a tunnel it had to be moved through. I thought, wouldn't it be funny if the Ogre King, who's not that bright himself, had to explain the problem to an even dumber ogre? So I wrote a funny scene, much of which ended up getting cut, as I discussed last time, because I decided the Ogre King wasn't the right kind of dumb in it.
I wrote a bunch of middle sections of this story, then I wrote the beginning, then I wrote the ending. Then I went back and rewrote the beginning from scratch because my first attempt read like notes to myself about what the beginning had to do, as opposed to a real story beginning. Then I revised some middle pieces, got the ending in place, and on my test reader's advice, expanded a couple of jokes into scenes of their own. Then I got down to serious prose polishing, reading the story aloud and revising any time I found a sentence that sounded clunky.
The point is, I did not make any attempt to write a first draft beginning to middle to end. I wrote the parts I liked best, first. It doesn't matter that a couple of those parts ended up being thrown out. That'll happen.
So I'm calling this technique my "Jigsaw Puzzle" theory of story writing. First you write a bunch of separate pieces, then you work to connect them. Almost always, some of them won't fit. But in the process of writing these scenes, you'll get a much better sense of what your story is about. During revision, I aim to connect the pieces so well that no one can tell the story wasn't written with the whole story in mind from the start.
The alternative method, writing a complete draft beginning to end, makes me spend a lot more time getting stuck. I think of a good beginning, but not a good second scene, even though I know the fourth scene by heart because I've imagined it so many times. But I won't write the fourth scene until I get the second and third. No more! Now I write the parts I know and build around them. For me, that's so much faster, I can't believe I used to think you had to write stories any other way.
Do any of you write that way? How does it work for you? If you don't write this way, what does work for you?
All along, I knew the ogres were going to end up with pies of some kind, but I wasn't sure how. And I wasn't sure what the piemaker had done to draw the attention of the ogres. All I knew was, the Ogre King was going to try a bunch of really stupid tricks and traps to get the piemaker to surrender pies.
The first scene that came to mind—the inspiration for the story, in fact— was the huge ogre hiding behind a tree that was much too small to hide him effectively, and a little girl would see him. The girl would call out, "Grampa! The ogre's back!" And the ogre would panic, then think: Wait! Maybe she means some other ogre!
That was all I had. So I typed it into a document called "Ogre and Pie Man story pieces" and left it alone until I thought of another scene: a catapult that was too big to move through a tunnel it had to be moved through. I thought, wouldn't it be funny if the Ogre King, who's not that bright himself, had to explain the problem to an even dumber ogre? So I wrote a funny scene, much of which ended up getting cut, as I discussed last time, because I decided the Ogre King wasn't the right kind of dumb in it.
I wrote a bunch of middle sections of this story, then I wrote the beginning, then I wrote the ending. Then I went back and rewrote the beginning from scratch because my first attempt read like notes to myself about what the beginning had to do, as opposed to a real story beginning. Then I revised some middle pieces, got the ending in place, and on my test reader's advice, expanded a couple of jokes into scenes of their own. Then I got down to serious prose polishing, reading the story aloud and revising any time I found a sentence that sounded clunky.
The point is, I did not make any attempt to write a first draft beginning to middle to end. I wrote the parts I liked best, first. It doesn't matter that a couple of those parts ended up being thrown out. That'll happen.
So I'm calling this technique my "Jigsaw Puzzle" theory of story writing. First you write a bunch of separate pieces, then you work to connect them. Almost always, some of them won't fit. But in the process of writing these scenes, you'll get a much better sense of what your story is about. During revision, I aim to connect the pieces so well that no one can tell the story wasn't written with the whole story in mind from the start.
The alternative method, writing a complete draft beginning to end, makes me spend a lot more time getting stuck. I think of a good beginning, but not a good second scene, even though I know the fourth scene by heart because I've imagined it so many times. But I won't write the fourth scene until I get the second and third. No more! Now I write the parts I know and build around them. For me, that's so much faster, I can't believe I used to think you had to write stories any other way.
Do any of you write that way? How does it work for you? If you don't write this way, what does work for you?
Sunday, October 14, 2012
Revising Myself
Many of you probably know I have a new story out, because I used it as one of the two "Other Fiction" pieces for the October newsletter. I want to show you parts of some early drafts of the story. I like seeing how other writers think when they're working out ideas in early drafts, and I hope you do too.
Here's an excerpt from the published version. Grunthos is king of the Ogres and Four-Toes is another ogre. Grunthos is explaining how he's going to get humans to give them pies.
“We need to show humans that ogres work together and be scary force for evil,” Grunthos said. “Then humans give us anything we want.”
“Like rabbits?” Four-Toes said.
“Sure,” Grunthos said. “But more about pies. We make them cook pies all day.”
Grunthos is the smartest ogre, and he's not all that smart. When I first wrote this scene, though, I wasn't sure just how not-all-that-smart he was. I had him talking in much less broken English. Below, I underline parts of the dialogue that are different in the first draft.
“We need to show humans that ogres can work together and be a scary force for evil,” Grunthos said. “Then they’ll give us anything we want and we’ll be rich.”
“Like rabbits?” one of the ogres said.
“Sure,” Grunthos said. “But especially pies. We’ll make them cook all day.”
As you can see, the original dialogue is more complex. It has a more advanced vocabulary and better grammar. But the subtlest difference is, to me, a key to how my understanding of the Ogre King changed as I revised the story. In the published version, he says humans will be forced to "cook pies" all day. In the original, he just says "cook."
I think adding "pies" changes a lot. First, the audience already knows, by this point in the story, that he's after pies. Grunthos explains it again anyway because he's really excited by his plan, and because he senses the other ogres might not understand him completely. He's smart enough to know he's smarter than the other ogres, and smart enough to adjust his dialogue for them, yet he's still dumb enough to come up with ridiculously stupid plans without realizing how bad the plans are.
But more than that, it doesn't sound so weird to say humans will be forced to "cook" all day. It does sound weird, at least to my ears, to say humans will "cook pies" all day. No native English speaker would talk about "cooking" a pie; you "bake" pies. Having Grunthos say "cook pies" makes Grunthos seem that much more like someone who doesn't really know what he's talking about.
Here's another example of how Grunthos changed during revision. Below is a piece of the original draft I deleted in the third draft (out of six). It takes place during the scene when Four-Toes is building a catapult for the Ogre King. Four-Toes has built a catapult that is too large to move through a critical cavern in their mountain. In this scene, Grunthos is trying to get Four-Toes to realize the passageway is too small for the catapult.
Four-Toes led Grunthos [through the passageway]. “Be careful here,” Four-Toes said at the entranceway’s tightest part. “It’s tight.”
“I know,” Grunthos said, waiting for Four-Toes to put two and two together and come up with the correct half of his own name.
I love that line about coming up with his own name. But I had to cut it because I decided Grunthos isn't smart enough to have a thought quite that complex. In fact, I'm not sure Grunthos even knows that two plus two is four. Also, in this deleted scene, Grunthos seems much smarter than Four-Toes, and I didn't want the gap between them to be that large. So as much as I liked that joke, once I developed Grunthos more, it had to go.
Next week I'll talk about how, for once, I used my own advice about short story writing to write this story in much less time than I usually need. I'm now absolutely sold on this technique and I'm not sure I'll ever write a short story without it. Here's a hint: I called my first draft "Ogre and Pie Man story pieces."
Here's an excerpt from the published version. Grunthos is king of the Ogres and Four-Toes is another ogre. Grunthos is explaining how he's going to get humans to give them pies.
“We need to show humans that ogres work together and be scary force for evil,” Grunthos said. “Then humans give us anything we want.”
“Like rabbits?” Four-Toes said.
“Sure,” Grunthos said. “But more about pies. We make them cook pies all day.”
Grunthos is the smartest ogre, and he's not all that smart. When I first wrote this scene, though, I wasn't sure just how not-all-that-smart he was. I had him talking in much less broken English. Below, I underline parts of the dialogue that are different in the first draft.
“We need to show humans that ogres can work together and be a scary force for evil,” Grunthos said. “Then they’ll give us anything we want and we’ll be rich.”
“Like rabbits?” one of the ogres said.
“Sure,” Grunthos said. “But especially pies. We’ll make them cook all day.”
As you can see, the original dialogue is more complex. It has a more advanced vocabulary and better grammar. But the subtlest difference is, to me, a key to how my understanding of the Ogre King changed as I revised the story. In the published version, he says humans will be forced to "cook pies" all day. In the original, he just says "cook."
I think adding "pies" changes a lot. First, the audience already knows, by this point in the story, that he's after pies. Grunthos explains it again anyway because he's really excited by his plan, and because he senses the other ogres might not understand him completely. He's smart enough to know he's smarter than the other ogres, and smart enough to adjust his dialogue for them, yet he's still dumb enough to come up with ridiculously stupid plans without realizing how bad the plans are.
But more than that, it doesn't sound so weird to say humans will be forced to "cook" all day. It does sound weird, at least to my ears, to say humans will "cook pies" all day. No native English speaker would talk about "cooking" a pie; you "bake" pies. Having Grunthos say "cook pies" makes Grunthos seem that much more like someone who doesn't really know what he's talking about.
Here's another example of how Grunthos changed during revision. Below is a piece of the original draft I deleted in the third draft (out of six). It takes place during the scene when Four-Toes is building a catapult for the Ogre King. Four-Toes has built a catapult that is too large to move through a critical cavern in their mountain. In this scene, Grunthos is trying to get Four-Toes to realize the passageway is too small for the catapult.
Four-Toes led Grunthos [through the passageway]. “Be careful here,” Four-Toes said at the entranceway’s tightest part. “It’s tight.”
“I know,” Grunthos said, waiting for Four-Toes to put two and two together and come up with the correct half of his own name.
I love that line about coming up with his own name. But I had to cut it because I decided Grunthos isn't smart enough to have a thought quite that complex. In fact, I'm not sure Grunthos even knows that two plus two is four. Also, in this deleted scene, Grunthos seems much smarter than Four-Toes, and I didn't want the gap between them to be that large. So as much as I liked that joke, once I developed Grunthos more, it had to go.
Next week I'll talk about how, for once, I used my own advice about short story writing to write this story in much less time than I usually need. I'm now absolutely sold on this technique and I'm not sure I'll ever write a short story without it. Here's a hint: I called my first draft "Ogre and Pie Man story pieces."
Sunday, September 30, 2012
The Most Annoying Syntax Error
It looks like Blogger is back up and running correctly! At least for me. We'll see how long it lasts.
I know a couple other editors read this blog, so I'm asking you, as well as anyone else with an opinion: Does the following syntax error bother you as much as it does me?
"Thank you." She said.
Of course, that text should be:
"Thank you," she said.
Dialogue with improper grammar—specifically, that improper grammar—is one of the most frequent errors I see in OTP submissions. It's happening so often, I can think of only two plausible causes:
1) An entire generation of writers has grown up learning how to use grammar correctly in other situations, but not dialogue. Quite often, that mistake is the only one I see in a well-written story, yet it happens multiple times in that story, as if the author learned different rules than I did. (It happens in poorly written stories too, but so do a dozen other kinds of errors, so I doubt the causes are the same in that case.)
2) Microsoft Word and other word processors are applying grammar rules of normal writing to dialogue. The stupid programs keep saying "a sentence can't end in a comma," and following that up with "the first word in the next sentence needs to be capitalized."
What frustrates me is, I don't know how severely I should punish authors for this mistake. What if the last thing an author does before submitting a story is run "one last" spell and grammar check, and has the program set to fix errors automatically, and doesn't notice what the program is doing to dialogue? In that case, a good writer is being a bad software user, and those are different skills.
True, for the last 20 years or so, all good writers had to learn to be good users of word processors, but this particular grammar "fix" seems to be a fairly recent development. And I've learned that even in 2012, a number of very good writers don't know crap about computers, word processors, or anything IT-related. Not even when they're younger than word processing itself (which floors me, but it's true--today's 20-somethings are NOT all skilled computer users, even though they grew up with computers even more than I did).
There's going to come a time when not knowing how to take full advantage of a word processing program's features will be as inexcusable as not knowing
"Thank you," she said.
is correct dialogue grammar. But until that day arrives, I think I have to be a bit lenient with this particular error.
What do you think?
I know a couple other editors read this blog, so I'm asking you, as well as anyone else with an opinion: Does the following syntax error bother you as much as it does me?
"Thank you." She said.
Of course, that text should be:
"Thank you," she said.
Dialogue with improper grammar—specifically, that improper grammar—is one of the most frequent errors I see in OTP submissions. It's happening so often, I can think of only two plausible causes:
1) An entire generation of writers has grown up learning how to use grammar correctly in other situations, but not dialogue. Quite often, that mistake is the only one I see in a well-written story, yet it happens multiple times in that story, as if the author learned different rules than I did. (It happens in poorly written stories too, but so do a dozen other kinds of errors, so I doubt the causes are the same in that case.)
2) Microsoft Word and other word processors are applying grammar rules of normal writing to dialogue. The stupid programs keep saying "a sentence can't end in a comma," and following that up with "the first word in the next sentence needs to be capitalized."
What frustrates me is, I don't know how severely I should punish authors for this mistake. What if the last thing an author does before submitting a story is run "one last" spell and grammar check, and has the program set to fix errors automatically, and doesn't notice what the program is doing to dialogue? In that case, a good writer is being a bad software user, and those are different skills.
True, for the last 20 years or so, all good writers had to learn to be good users of word processors, but this particular grammar "fix" seems to be a fairly recent development. And I've learned that even in 2012, a number of very good writers don't know crap about computers, word processors, or anything IT-related. Not even when they're younger than word processing itself (which floors me, but it's true--today's 20-somethings are NOT all skilled computer users, even though they grew up with computers even more than I did).
There's going to come a time when not knowing how to take full advantage of a word processing program's features will be as inexcusable as not knowing
"Thank you," she said.
is correct dialogue grammar. But until that day arrives, I think I have to be a bit lenient with this particular error.
What do you think?
Saturday, September 15, 2012
OTP Recognized by the Million Writers Awards
The Million Writers Awards came out, and after the main winners were announced, the list of notable stories of 2011 was published here. And guess what. All three of the stories I submitted for consideration--the first place winners in short story contests #13, #14, and #15--were considered among "the best online short stories published during 2011." (The magazines are listed in alphabetical order, so OTP is a way down the page.)
Every on-line magazine is allowed to nominate three stories for consideration. As you scroll down the page, note how most of the magazines have only one or two stories listed. (And of course many magazines had no stories considered among 2011's best, but those aren't visible on the list.)
But OTP? We've got three. All three of the stories I nominated were picked by judges I've never met as among 2011's best online stories.
So, congratulations to the authors: C. R. Hodges, Ken Liu, and Rachel Verkade. But if I may be so bold, congratulations to us at OTP for providing a place where such good fiction can flourish.
I just have to wonder: if we were allowed to nominate more than three stories, would more than three stories have made the list?
Every on-line magazine is allowed to nominate three stories for consideration. As you scroll down the page, note how most of the magazines have only one or two stories listed. (And of course many magazines had no stories considered among 2011's best, but those aren't visible on the list.)
But OTP? We've got three. All three of the stories I nominated were picked by judges I've never met as among 2011's best online stories.
So, congratulations to the authors: C. R. Hodges, Ken Liu, and Rachel Verkade. But if I may be so bold, congratulations to us at OTP for providing a place where such good fiction can flourish.
I just have to wonder: if we were allowed to nominate more than three stories, would more than three stories have made the list?
Sunday, August 26, 2012
Fan Fiction, part 3
Last week I talked about how I overcame my distrust and dislike of fan fiction enough to recommend writing it as a good exercise for beginning writers. The argument was, much of what beginning writers struggle with--character, worldbuilding, and so forth--are done for you. You can think about character and setting without having to invent character and setting.
One problem writing fan fiction does not solve is poor pacing. In fact, terribly slow pacing is one of the biggest problems I've seen in the fan fiction I've read. It seems like the writers love these characters so much, they'll draw out every scene as long as they can, and have long dialogues that do nothing useful from a story perspective.
So how can fan fiction help a beginning writer learn pacing? By modifying the concept a bit. Instead of writing a new adventure featuring your favorite characters, why not turn an existing story into prose?
Try this sometime. Take an episode of your favorite TV show, or a portion of your favorite movie, and turn it, scene for scene, line for line, into prose. Write down all the dialogue exactly. Describe what the characters are doing exactly. All you're changing is the storytelling medium.
Of course, that's a huge change, because TV is visual and auditory. We've all heard the saying that a picture is worth a thousand words. Well, let me tell you, if you're taking a 24-frames-a-second movie and turning each frame into 1,000 words, you're going to need 24,000 words to describe EVERY SECOND of the original. And that's just wrong.
Filmed stories give you a ton of details that don't matter all that much because the camera can't fail to record anything in its field of vision. If Buffy the Vampire Slayer enters a living room, you'll see the exact color of all her clothing and whatever else she's wearing. You'll see the carpet, the drapes, the size and color and position of the couch, whether the living room has one or several lamps, which lamps are on, how bright they are, what their shades look like, whether there are bookshelves, how many books are on each shelf... and all that information is present immediately.
Do you have to describe all that in your prose version? No, but I've seen people try. And their stories are harder to get through than root canals.
Here's a piece of advice I've been giving for several years now, and I keep giving it because a few beginners have told me it's some of the best advice they've ever received. Here it is:
Write what matters, not what happens.
Write what matters, not what happens.
When Buffy enters the room, don't bother telling us whether her left foot or her right foot stepped on the rug first unless that information matters to the story. In a TV episode, you can't help seeing which foot hits the floor first when she enters, if the camera shows her legs as she's walking. That information doesn't matter, but it takes no time to show that extra information, so letting the camera record it doesn't slow the story down. In prose, every word takes time to read. Don't make readers waste time reading whether her left foot or right foot hit the floor first unless it matters.
So does any detail matter about how Buffy enters the room? Maybe. What's her mood like? Is she cautious or is she racing into the room? Is she saying anything as she enters? Sometimes these details add more to a story than the time to read them takes away, and sometimes they don't.
Turning a comic book, TV episode, movie scene, or play scene into prose is a terrific exercise for a beginning writer because it forces them to examine every piece of information in the original source, and ask whether it matters to the story's purpose. If it does, you find a way to describe it or evoke it in prose. If it does not, then you leave it out. Learning to leave out story elements that don't matter to the story is the single most valuable technique for improving a story's pacing in any medium.
Go back to the idea of the bookshelves Buffy's walking past in my earlier example. They're filled with books, right? So, do you think the show's writer and director said, "Make sure the first book on the first shelf is slightly taller than the second, but slightly thinner than the third, and a bit darker in color than the fourth..." No. The writer or director said, "There are old, well-bound, dusty books on the shelves. The books look expensive, maybe even historic, but they haven't been read in a while." That's the information the set designers had to work with, and that's the information that might go into your prose... if the bookshelves can play an important role in the story, such as setting a mood, or relating to a key plot point.
No matter how experienced a writer you are, if you've never tried to write a prose version of a non-prose story, you've missed out on a great writing exercise. I strongly recommend it to anyone with fewer than five short story sales to their credit, and frankly, it's don't think it's a complete waste of time unless your fiction is winning literary prizes.
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