Sunday, November 25, 2012

What makes a good story?

A professional colleague of mine, K. Stoddard Hayes, wondered on Facebook what my opinion was about literary vs. genre stories. Specifically she asked for my opinion on the discussion about whether a story can be good "only if it is well crafted on every level from grammar to themes" or "because people enjoy it regardless of any traditional literary standards of merit?"

It just so happens that before I launched On The Premises, my co-publisher and I worked long and hard to figure a way to rate the quality of short stories. We didn't want our winners to be chosen based solely on subjective criteria. We didn't want to hand people money and say, "I don't know why we liked that other story better, but we did so you come in second." That's one reason we rely on multiple raters: inter-rater reliability (how much judges agree) is one of our scoring criteria. It helps that I'm a professional measurement expert whose day job includes being paid to invent ways to measure non-physical aspects of life. (How do you usefully measure the "friendliness" of a customer environment? It can be done!)

Our first step was to "operationalize," as we social scientists say. In this case, that meant changing the question from "What is a good story?" to a pair of more easily answered questions: "What does a good story do?" and "What does a bad story do?"

We came up with a list. Here are some excerpts.

Good story: Makes us want to finish it. When it's over, we want to share it with friends.

Bad story: Bores us.

Good story: Either uses standard grammar, spelling, and punctuation so these elements of writing do not distract from the story, OR deliberately uses them in non-standard ways that thoughtfully enhance the story.

Bad story: Uses non-standard grammar, spelling, and punctuation thoughtlessly, and probably accidentally, and as a result these elements of storytelling interfere with our ability to enjoy the story being told.

Good story: Has characters that seem like real people to us. We'll remember them long after the story ends.

Bad story: Has characters so generic and one-dimensional, or so clichéd, that they seem like plot devices, not real people.

Up to this point, our measurements wouldn't distinguish a decent but ephermeral spy novel from great literature. This next one, though...

Good story: Uses language artistically. Surprises us with word choices, comparisons, and imagery that evokes feelings and thoughts far beyond what the surface definitions of the words normally would.

Average story: Uses language plainly but correctly, much like basic journalism is supposed to. All elements of the story being told are clearly understandable, so we are never confused about what is going on, but the language itself evokes no thoughts or feelings in us beyond what we would think and feel if we personally witnessed the events being described.

Bad story: Uses language poorly. Surprises us with confusing or inaccurate word choices that make us not believe what we're reading. ("The pillow clanked against the bed.") Evokes thoughts and feelings in us that go against the ones the story is trying to create in us. Relies on flat or clichéd descriptions that bore us because we've seen them so often. Uses esoteric or unusual language that detracts from, instead of enhances, the effect the story is trying to produce.

We had others, but I hope I've illustrated my point. I don't think asking what a good story is is as useful as asking what a good story does.

So let's return to Hayes's question: can a story be good only if well-crafted at every level, or just because people enjoy it?

For most readers, enjoyment is enough. I think that's fine. I can't see any point in forcing readers to read something they get absolutely no enjoyment from. (Even in high school English class? Yes, even then. Are schools TRYING to make tomorrow's adults hate reading fiction? They seem to be.)

Publishers who want to sell lots of copies of books probably don't have to evaluate a story much past the "will people enjoy it" question either. Oh, they need to make sure standard (and therefore non-distracting) grammar and punctuation are used, but beyond that, they just want to know if people will stand in line to buy it.

If you have learned to enjoy language itself, however, you might want more out of a story than just plot and character. Plainly written stories might bore you because there's not enough innovative and elegant writing involved.

(Some people, in fact, value the writing itself so much more than the story that they actively dislike plot, because plot frequently takes a reader's attention away from the language. Heavily plotted stories, such as nearly all genre writing, are frequently better served by ordinary language than "beautiful writing," which is one reason certain literary types disdain genre writing. These types prefer the form of language over its basic communicative function. They probably also like poetry because poetry is 100% language--no characters or plot required. Writers who disdain characters and story might be happier abandoning prose for poetry so they can concentrate exclusively on language.)

To me, the best stories excel in all the areas I've mentioned. They contain fully developed and interesting characters in a complex, interesting situation that's written about using language that enhances every effect produced by whatever it describes.

So to answer your question, K. Hayes, I think a story can be great even if it's just a fun read, and the more enjoyable it is, the better it is. But it can be even better than that if it meets all those "traditional literary standards of merit" as well.

Sunday, November 11, 2012

Fun with Commas

If you ever want to start a fight, follow these steps.

1) Get a bunch of fiction editors in the same room. (That step alone might be enough, but if you want the sparks to really fly...)


2) Give them the text from any outstanding short story published in the last 50 years. Make sure this is a special version of the text, in which all the commas have been deleted.


3) Tell them to figure out, as a group, where commas should be placed.


It's bad enough that major style guides can't agree on such simple questions as whether


Mary, Tricia, and Alice

or


Mary, Tricia and Alice


is the preferred way to list the names of three characters. (The Wikipedia entry about that extra comma is the best treatment of the subject I've ever seen.) Yet if you read that entry, you'll notice that it discusses the rules with regard to non-fiction prose. That's probably because in fiction, you can get away with anything if you do it well enough.

In all prose, a comma's primary purpose is to help a reader organize (and therefore understand) text. But in fiction, commas have a secondary purpose: to slow the prose down by making the reader pause.
 

Think about this passage about a 10-year-old girl named Susan:

Susan, breathless, rattled off all the friends she'd made at summer camp: Toni Lisa Kristen Kirsten Debbie Melanie Other Debbie Gwendolyn Sarah a different Susan Beth Barbie (no for real!) Wylie Jamie Maria...

I left out all commas in the example above because I don't want readers to pause; I want them to feel like they're being hit by a firehose. If readers get lost while reading that sentence, good! That's what it would feel like to have a hyper 10-year-old tell you all that. If readers follow the first few names then skim the rest and move on to the next sentence of substance, good! That's what most adult listeners would do after the third or fourth name—tune the speaker out and wait for real substance to resume. By taking out the commas, I make reading the text more like hearing "young Susan" speak, and instead of feeling like you're reading, you feel like the story is happening to you. (At least I hope you do.)


In fiction, a comma's secondary purpose can conflict with its more universal purpose, and that's where the arguments start. Consider this sentence, and presume it's part of a short story:

So after the party we went to Mike's house.

Should that sentence have commas? If so, where?

My answer is, wherever you want the reader to pause.

If you want the sentence to seem fast, maybe even a bit rushed and poorly organized, then leave the commas out. If the writer doesn't want to have that effect on the reader—if the writer wants the reader to ignore punctuation and focus on the factual meaning of the words—then I say put them in, because readers won't pay much attention to punctuation that does what they're expecting. 

What if you, the editor, aren't sure which works better, and you don't know what the writer wants? You can always ask the writer, but you can also examine the surrounding prose. If that prose is written conventionally, the commas go in. If it is not, and the author is breaking traditional rules to achieve a specific effect, I'd probably leave them out, even if the writer's submitted draft includes them. 

How do you handle problems like this? 

Sunday, October 28, 2012

Now More Than Ever, Use the Premise Well

I'll let you folks in on a little secret. When we launched our first contest in October 2006, we received fewer than 70 entries. Our second contest was based on a premise that was so poorly designed it turned people off, and we received fewer than 40 entries. It wasn't until contest #4, when we'd been around for a whole year, that we broke 100 entries (with 162 of them). 

The secret I'm letting you in on is, the percentage of really good stories was quite small back then. I can remember sending out ten stories in the final round while knowing at least two of them had no chance of publication. One time, only nine stories made the final round.

That was a long time ago. For contest #18, we got at least 20 stories that were better than some of the stories that used to make the top 10. We got at least 15 that we'd have been proud to publish in our first year. In fact, the four stories that made the top ten this time, and did not get published, would probably have been published even three years ago.

However, our policy (which we've violated only once) is to publish no more than six contest entries: first, second, third, and up to three honorable mentions. We don't plan to change that. Our policy and the gradual rise in the quality of our contest entries have combined toproduce an unexpected effect:

How well a story uses our contest premise matters a lot more than it used to. 

Long ago, a story that was great in every way except use of premise would beat a story that was merely good, but used the premise better. Now judges are comparing stories that are great in every way except use of premise against stories that are great in every way including use of premise. Guess which ones win?

Today I'm sending out the free critiques we're giving to the four runner-up stories, and in two of those cases, mediocre use of the premise is the number one reason those stories lost out. One of those stories is one of the best written pieces we've ever received. I'd bet some pretty decent literary magazines would take it in an instant. Our prize judges turned it down because its use of premise was too weak. In fact, we publishers almost disqualified it from the contest for that same reason. But it was so good in every other way, we didn't have the heart to DQ it. (That'll teach us. It got the lowest score of any of the top 10 because "time" was just barely relevant to it. Next contest, we'll know better.)

I hope you folks will, too. We're called On The Premises for a reason, and that reason matters more than ever. Keep it in mind when we launch our next contest on or around November 10. Use the premise, and use it well!    

Sunday, October 21, 2012

My "Jigsaw Puzzle" theory of fiction writing

Last time, I said I'd tell you about a technique I used to write "The Ogre King and the Piemaker" in about half the time I normally need for a short story. When I discussed it quite some time ago in the OTP  newsletter, I called it "Write the beginning last." Now, I'm calling it "Write the story in pieces."

All along, I knew the ogres were going to end up with pies of some kind, but I wasn't sure how. And I wasn't sure what the piemaker had done to draw the attention of the ogres. All I knew was, the Ogre King was going to try a bunch of really stupid tricks and traps to get the piemaker to surrender pies. 

The first scene that came to mind—the inspiration for the story, in fact— was the huge ogre hiding behind a tree that was much too small to hide him effectively, and a little girl would see him. The girl would call out, "Grampa! The ogre's back!" And the ogre would panic, then think: Wait! Maybe she means some other ogre!

That was all I had. So I typed it into a document called "Ogre and Pie Man story pieces" and left it alone until I thought of another scene: a catapult that was too big to move through a tunnel it had to be moved through. I thought, wouldn't it be funny if the Ogre King, who's not that bright himself, had to explain the problem to an even dumber ogre? So I wrote a funny scene, much of which ended up getting cut, as I discussed last time, because I decided the Ogre King wasn't the right kind of dumb in it. 

I wrote a bunch of middle sections of this story, then I wrote the beginning, then I wrote the ending. Then I went back and rewrote the beginning from scratch because my first attempt read like notes to myself about what the beginning had to do, as opposed to a real story beginning. Then I revised some middle pieces, got the ending in place, and on my test reader's advice, expanded a couple of jokes into scenes of their own. Then I got down to serious prose polishing, reading the story aloud and revising any time I found a sentence that sounded clunky.

The point is, I did not make any attempt to write a first draft beginning to middle to end. I wrote the parts I liked best, first. It doesn't matter that a couple of those parts ended up being thrown out. That'll happen. 

So I'm calling this technique my "Jigsaw Puzzle" theory of story writing. First you write a bunch of separate pieces, then you work to connect them. Almost always, some of them won't fit. But in the process of writing these scenes, you'll get a much better sense of what your story is about. During revision, I aim to connect the pieces so well that no one can tell the story wasn't written with the whole story in mind from the start.

The alternative method, writing a complete draft beginning to end, makes me spend a lot more time getting stuck. I think of a good beginning, but not a good second scene, even though I know the fourth scene by heart because I've imagined it so many times. But I won't write the fourth scene until I get the second and third. No more! Now I write the parts I know and build around them. For me, that's so much faster, I can't believe I used to think you had to write stories any other way.

Do any of you write that way? How does it work for you? If you don't write this way, what does work for you?

Sunday, October 14, 2012

Revising Myself

Many of you probably know I have a new story out, because I used it as one of the two "Other Fiction" pieces for the October newsletter. I want to show you parts of some early drafts of the story. I like seeing how other writers think when they're working out ideas in early drafts, and I hope you do too.

Here's an excerpt from the published version. Grunthos is king of the Ogres and Four-Toes is another ogre. Grunthos is explaining how he's going to get humans to give them pies.

“We need to show humans that ogres work together and be scary force for evil,” Grunthos said. “Then humans give us anything we want.”

“Like rabbits?” Four-Toes said.

“Sure,” Grunthos said. “But more about pies. We make them cook pies all day.”

Grunthos is the smartest ogre, and he's not all that smart. When I first wrote this scene, though, I wasn't sure just how not-all-that-smart he was. I had him talking in much less broken English. Below, I underline parts of the dialogue that are different in the first draft.

“We need to show humans that ogres can work together and be a scary force for evil,” Grunthos said. “Then they’ll give us anything we want and we’ll be rich.”

“Like rabbits?” one of the ogres said.

“Sure,” Grunthos said. “But especially pies. We’ll make them cook all day.”

As you can see, the original dialogue is more complex. It has a more advanced vocabulary and better grammar. But the subtlest difference is, to me, a key to how my understanding of the Ogre King changed as I revised the story. In the published version, he says humans will be forced to "cook pies" all day. In the original, he just says "cook." 

I think adding "pies" changes a lot. First, the audience already knows, by this point in the story, that he's after pies. Grunthos explains it again anyway because he's really excited by his plan, and because he senses the other ogres might not understand him completely. He's smart enough to know he's smarter than the other ogres, and smart enough to adjust his dialogue for them, yet he's still dumb enough to come up with ridiculously stupid plans without realizing how bad the plans are. 

But more than that, it doesn't sound so weird to say humans will be forced to "cook" all day. It does sound weird, at least to my ears, to say humans will "cook pies" all day. No native English speaker would talk about "cooking" a pie; you "bake" pies. Having Grunthos say "cook pies" makes Grunthos seem that much more like someone who doesn't really know what he's talking about.

Here's another example of how Grunthos changed during revision. Below is a piece of the original draft I deleted in the third draft (out of six). It takes place during the scene when Four-Toes is building a catapult for the Ogre King. Four-Toes has built a catapult that is too large to move through a critical cavern in their mountain. In this scene, Grunthos is trying to get Four-Toes to realize the passageway is too small for the catapult.

Four-Toes led Grunthos [through the passageway]. “Be careful here,” Four-Toes said at the entranceway’s tightest part. “It’s tight.”

“I know,” Grunthos said, waiting for Four-Toes to put two and two together and come up with the correct half of his own name.

I love that line about coming up with his own name. But I had to cut it because I decided Grunthos isn't smart enough to have a thought quite that complex. In fact, I'm not sure Grunthos even knows that two plus two is four. Also, in this deleted scene, Grunthos seems much smarter than Four-Toes, and I didn't want the gap between them to be that large. So as much as I liked that joke, once I developed Grunthos more, it had to go.

Next week I'll talk about how, for once, I used my own advice about short story writing to write this story in much less time than I usually need. I'm now absolutely sold on this technique and I'm not sure I'll ever write a short story without it. Here's a hint: I called my first draft "Ogre and Pie Man story pieces."

Sunday, September 30, 2012

The Most Annoying Syntax Error

It looks like Blogger is back up and running correctly! At least for me. We'll see how long it lasts.

I know a couple other editors read this blog, so I'm asking you, as well as anyone else with an opinion: Does the following syntax error bother you as much as it does me?

"Thank you." She said.

Of course, that text should be:

"Thank you," she said. 

Dialogue with improper grammar—specifically, that improper grammar—is one of the most frequent errors I see in OTP submissions. It's happening so often, I can think of only two plausible causes:

1) An entire generation of writers has grown up learning how to use grammar correctly in other situations, but not dialogue. Quite often, that mistake is the only one I see in a well-written story, yet it happens multiple times in that story, as if the author learned different rules than I did. (It happens in poorly written stories too, but so do a dozen other kinds of errors, so I doubt the causes are the same in that case.)

2) Microsoft Word and other word processors are applying grammar rules of normal writing to dialogue. The stupid programs keep saying "a sentence can't end in a comma," and following that up with "the first word in the next sentence needs to be capitalized." 

What frustrates me is, I don't know how severely I should punish authors for this mistake. What if the last thing an author does before submitting a story is run "one last" spell and grammar check, and has the program set to fix errors automatically, and doesn't notice what the program is doing to dialogue? In that case, a good writer is being a bad software user, and those are different skills. 

True, for the last 20 years or so, all good writers had to learn to be good users of word processors, but this particular grammar "fix" seems to be a fairly recent development. And I've learned that even in 2012, a number of very good writers don't know crap about computers, word processors, or anything IT-related. Not even when they're younger than word processing itself (which floors me, but it's true--today's 20-somethings are NOT all skilled computer users, even though they grew up with computers even more than I did).

There's going to come a time when not knowing how to take full advantage of a word processing program's features will be as inexcusable as not knowing 

"Thank you," she said. 

is correct dialogue grammar. But until that day arrives, I think I have to be a bit lenient with this particular error.

What do you think?